Project Reality League
  Login or Register
::  Home  ::  Downloads  ::  Your Account  ::  Forums  ::
League Menu
To view all available options login/register!
 
Poll
Do you like 0.807 (Stress Test version)?

WOW!! This is the best PR yet!!
It's very good!
I like it
It's ok.
I don't like it
It's pretty bad!
Wow. They ruined PR!!
I'm not a Stress Tester! Oh how I envy you all!!



Results
Polls

Votes: 38
Comments: 0

 
League Stats
  • (1) Total Games
  • (3) Total Ladders
  • (76) Total Teams
  • (677) Total Players
  • (67) Total Matches
  • (80) Total Maps
  •  
    Who's Online
    There are currently, 23 guest(s) and 2 member(s) that are online.

    You are Anonymous user. You can register for free by clicking here

     
    Ladder Standings

    Project Reality 6v6
    Project Reality 9v9+
    Project Reality Scrims


    Guide to the Project Reality League. New clans, read this guide to learn how to use the site!

    Project Reality Scrims "Ladder" / War Arranging area
    News about ladderThe PRL has launched a Scrims "ladder". It is essentially a scrim arranging area on the site - not a competition ladder. Whether you call them battles, clan wars, scrimmages, or something else, they are friendly battles between two teams/units/clans. This is a tool for clan or team leaders, unit CO's, or war arrangers to organize battles of any size with other PR teams.



    The Project Reality League also runs two competition ladders: the 6v6 (infantry skirmishes on small maps) and the 9v9+ (larger PR battles up to 32v32 in size on large maps with vehicles). Those are competition ladders with persistent rankings, records kept, and a rigid format and rules.

    In contrast, the Scrims ladder is not actually a ladder, but simply a scrim arranging area. The rules for the ladder are very relaxed and can be summed up as "Use common sense and be respectful". Teams agree on whatever settings, maps, time limits, format or arrangements that they want. Teams can also agree on any specialized rules they want (such as no attacking uncaps). The idea here is that the teams do what they want, the scrims ladder is just here to bring the teams together in one place and help them set up battles.

    You can even challenge many teams at the same time and have several matches in the works. Also, there's no pressure for your team to be "ready" or have enough people and time to play every team that challenges you; if your team is busy, you can simply decline a challenge. The site creates a match page for each match where team leaders can communicate with each other about scheduling, server IP's, etc.

    The ladder looks like this:


    The only record that is kept is who played who when, and how many battles each team has played in. It does not record who won, nor does it record the score. The most active teams rise to the top of the ladder so that people know who is more active. The Rating is based solely on Games Played, not games won, because in a scrim arranging area knowing which teams are the most active is helpful in deciding who to challenge for your next battle.

    Every PR team that wants to play more organized battles of varying sizes against other PR teams should definitely sign up for this ladder. If you have questions or want to know how to sign up, check the PRL Guide first since it answers most things.

    We all know PR is a great game, now let's revitalize the PR clan/team/unit community and get the frequent battles flowing!
    Posted by bludshot on Wednesday, July 30 @ 14:59:54 PDT (64 reads)
    (comments? | Score: 0)
    Ze Germans are coming!
    General News about the PR mod
    Recently I sat down with the guys behind the German Forces PR community mod and had a chat with them about their upcoming mod-within-a-mod for Project Reality.

    Project Reality League: Hi guys, could you introduce yourselves and your roles in the German Forces community mod?

    azn_chopsticks_boi: Hello, I am azn_chopsticks_boi and currently I am the German Mod leader.

    BetterDeadThanRed: BetterDeadThanRed, former manager and founder of the project.


    PRL: Can you explain what a PR "community mod" is, for anyone who doesn't know?

    BDTR: A community mod involves a group of PR community members gathering together, and with the blessing of the PR devs, creating new content for Project Reality.


    PRL: What is the German Forces mod and what are its goals?

    BDTR: It started off with just a single thread made by somebody who seemed a little over ambitious, but I was intrigued by the idea and drew up a quick design plan for presentation, and what do you know, it worked. Our goals at this point are pretty simple: Get a simple release candidate put into one of the upcoming PR releases.

    azn: Plain and simply, to bring the German Armed Forces into PR.


    *please note, many of the renders shown throughout this article are Works In Progress*


    PRL: What armies are the German Forces going to be fighting against?

    azn: MEC, Insurgents, Russians, PLA.


    PRL: Tell me about the classes and weapons in the German Forces army.

    azn: The new weapons are the G36, Mg3, Mg4, RGW-60, Panzerfaust 3, KM2000, MP7A1 and many more.

    BDTR: In keeping with PR standards, the basic classes will be the same, but dealing with the G36 and its powerful set of optics has forced us into a unique position: It is unfair for every kit to have a scope and a red dot sight, but it is unrealistic to do otherwise. In the end, we decided to do the balancing through map design, I.e. having the Germans as the attackers trying to fight their way out of a difficult position. Don't be surprised if an MG3 makes it in as a pickup kit though.


    PRL: Tell me about the new vehicles, how many are there?

    azn: There are a few being made such as the Dingo II and Puma IFV. Operation Peacekeeper has allowed us to use the Leopard 2A6 and Wolf.

    BDTR: Vehicles were originally not going to be part of the first release, but the guys at OPK have generously donated their Leopard II model and a few of our teammates have already created a few other vehicles, so our first release may see the inclusion of a few more goodies than first expected. ;)


    PRL: What maps are being worked on? Will any of them be 16 player?

    BDTR: We have several people working on revamping some of the old PR maps and unused BF2 maps to the new PR standard, but I am really excited about seeing the return of Steel Thunder to the lineup.

    azn: There are a few maps being made such as Ambush, a remake of Steel Thunder. There’s one more, but I can’t spill any secret yet ;) There will be 16p version of the maps made.


    PRL: Anything else you want to tell me about the GF mod, anything I missed?

    BDTR: You were pretty thorough, but if anybody out there wants to lend a hand, be sure to drop by the sub forum as we are always looking for help.


    PRL: How close is the mod to being finished?

    azn: Ha, everyone asked this question and the answer is when the faction is ready.

    BDTR: Well, attaching a percentage value to completion is like attempting to do so to Project Reality. I'm willing to keep working on the project so long as the public holds interest, but if you want to know how long we are until completing our first release candidate, I would hope we will be finished in time for a v0.8 patch. At this point, the majority of the work is completed, it’s just a matter of touching up and tying up loose ends.

    azn: I would say about 35% as of now.


    PRL: Who are the people on the team and what are their roles/contributions?

    azn: This is more of a group of people who volunteer, Pride, [R-MOD]Dylan, 77SiCaRiO77, Gumball, marcoelnk, [R-Con] kaijleor, [R-CON]Shiftys1023, Celica`, [R-MOD]KP. Celica re-skinned the EF uniforms to the Flecktarn camouflage pattern.

    BDTR: Gumball, 77SiCaRiO77, and [R-MOD]Dylan have made some outstanding models and Pride has made skins of equal quality, but we still have plenty of people who aren't committed to the project help us out in numerous ways, and although their names are too numerous to mention, I thank them.


    PRL: What has your biggest contribution to the mod been?

    azn: It's a team effort and everyone has helped out in many ways :) without one there other would not be able to assist.

    BDTR: I'm not going to lie, I am a talentless nave compared to these guys. I was the team’s founder and manager before passing the torch on to Azn.


    PRL: What's the best thing about working on a mod like this?

    azn: It's really fun and a very interesting experience.

    BDTR: Definitely seeing all of the talent and generosity from the community members. I was really awed by the quality of work that emerged from these guys and the help that they gave one another.


    PRL: What is your favorite PR community mod besides the GF?

    azn: Russians and Israel and Dutch

    BDTR: I really love the IDF mod. They have some really amazing work and have a really unique setup I can't wait to play.


    Check out the rest of Project Reality at realitymod.com
    Posted by bludshot on Friday, June 13 @ 21:01:18 PDT (752 reads)
    (comments? | Score: 0)
    Israeli Defense Forces community mod for Project Reality
    General News about the PR mod

    Israeli Defence Forces (IDF) is a community mod for Project Reality. A PR community mod is a new set of factions, complete with weapons, vehicles, soldiers, and maps for the new factions to fight on. There are currently several community mods in production, all of which are created by teams of PR community members - not official PR developers who are of course busy creating the core PR mod. Once a community mod is complete and if it meets the standards of the official PR devs, it will be added to the core PR mod.

    I contacted ZZEZ, the IDF's lead developer to ask him a few questions about the mod and let us know what we can expect to see down the line.


    Project Reality League:
    Tell us about the PR community mods. What *is* a PR community mod and how did this idea come about?

    ZZEZ: IDF PR community mod is a bunch of people interested in seeing IDF as a faction in a future PR build and are willing to spend their free time on making it happen. The idea came when THE.FIST originally posted his Micro Galil model in the community mod forum, I always had IDF community mod idea in my mind and decided to contact him and another guy, Lachtang, luckily they both said they'll be happy to work on it.


    PRL:
    How did you come to be in charge of the IDF community mod? What is your role and what do you do for the mod?

    ZZEZ: It just kinda happened that I have been made in charge, I was the one organizing it behind the scenes even before it was announced. My roles in the IDF community mods are: weapons coding, vehicles coding, organizing and assigning tasks to people.


    PRL:
    What new content is the IDF mod bringing to PR?

    (*note some of these screenshots show Works In Progress*)

    ZZEZ: Well first there are the IDF soldiers, which are reskinned EU soldier models and MEC kits (fits really good!)

    Posted by bludshot on Thursday, May 22 @ 13:09:52 PDT (1926 reads)
    (Read More... | 7785 bytes more | Score: 4.5)
    Sentinel Protected

    You have been warned!
    We have caught 0 shameful hackers.

    NukeSentinel(tm) 2.5.10

    Free Advertising

    Menu
    · Home
    · Downloads
    · Feedback
    · Forums
    · Members List
    · Private Messages
    · Project Reality League
    · Statistics
    · Your Account


    Support the PRL by making a donation.

     
    Shout Box
    Shout History   
     

     
    New Teams
    New Teams
    · Maxigame Bel...
    · FAG Armor Fo...
    · Team Terror ...
    · Tactical Com...
    · BR Devils
    · Nizhniy Novg...
    · Team xUSSR
    · Grumpy Gits
    · Rangers Pols...
    · 10th Communi...

    [ More ]

     
    Sentinel
    You have been warned!
    We have caught 0 shameful hackers.

    NukeSentinel(tm) 2.5.10
     

    PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
    Page Generation: 0.66 Seconds

    :: subBlack phpbb2 style by spectre :: PHP-Nuke theme by www.nukemods.com ::