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<title>Project Reality League</title>
<link>http://prleague.com</link>
<description>PR League</description>
<language>en-us</language>

<item>
<title>PRL Upgrades to 0.809</title>
<link>http://prleague.com/modules.php?name=News&amp;file=article&amp;sid=39</link>
<description>&lt;strong&gt;Today\'s News:&lt;/strong&gt;&lt;br /&gt;
- PRL Upgrades to 0.809&lt;br /&gt;
- Xfire PRL group&lt;br /&gt;
- New Official PRL Configs for 0.809&lt;br /&gt;
- New Map Lists for 0.809&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;PRL Upgrades to 0.809&lt;/strong&gt;&lt;br /&gt;
I\'ve upgraded the league for 0.809 with new configs and map lists. The 6v6 ladder now uses SKIRMISH mode instead of the old AAS maps because of changes in 0.8. There have been no significant rule changes for 0.809, but new teams or teams who might have forgotten the rules should read through them so that matches and scrims will go smoothly. The rules can be found on the forums.&lt;br /&gt;
&lt;br /&gt;
If your team is thinking of joining, or if you\'ve just joined and need some pointers on how to use the site, please read the handy PRL Guide which explains almost everything.&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;\0\&quot; src=&quot;\news/lb.jpg\&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
Now let\'s get out there and play some matches and scrims already!!! As an incentive, the first team to play 3 matches and/or scrims I will highlight in a news story right here on the front page of the PRL to let all the players and teams out there know which clan is the most active in PR organized competition (and scrims).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Xfire PRL group&lt;/strong&gt;&lt;br /&gt;
A reminder to new and old teams alike, the PRL has an xfire group called &amp;quot;PR League Leadership&amp;quot;. All clan leaders, or very active clan members, are invited to join. This will help all the clans to be in contact with each other more easily.&lt;br /&gt;
&lt;br /&gt;
Go here and apply to get into the group: &lt;u&gt;&lt;a href=&quot;\http://www.xfire.com/clans/prleague\&quot; target=&quot;\_self\&quot;&gt;http://www.xfire.com/clans/prleague&lt;/a&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
When you apply, please write in what clan you are from. You need xfire installed to join this group, and I highly recommend you get it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;New Official PRL Configs for 0.809&lt;/strong&gt;&lt;br /&gt;
I\'ve updated the official 6v6 and 9v9+ PRL configs for 0.809. Also, I\'ve created a new Scrims Ladder config. All the configs are available for download in the Downloads section of this site. Click on Downloads in the right side menu to find the configs. It\'s IMPORTANT that clan leaders be aware of these configs, and what differences they contain from the default PR config. Please read the threads below for more details on the configs. But just for example, in the 6v6 config it only takes 2 guys to cap a flag instead of 3 and in the 9v9+ and Scrims Ladder configs it takes 6 enemies near a rally to make it disappear instead of 3.&lt;br /&gt;
&lt;br /&gt;
The 6v6 config is mandatory for the 6v6 ladder and the 9v9+ config is mandatory for the 9v9+ ladder. However, the Scrims Ladder config is not mandatory for the Scrims ladder, although it is recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;a target=&quot;\_self\&quot; href=&quot;\modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=219\&quot;&gt;Complete details on the 6v6 config&lt;/a&gt;&lt;br /&gt;
&lt;a target=&quot;\_self\&quot; href=&quot;\modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=220\&quot;&gt;Complete details on the 9v9+ config&lt;/a&gt;&lt;br /&gt;
&lt;a target=&quot;\_self\&quot; href=&quot;\modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=221\&quot;&gt;Complete details on the Scrims Ladder config&lt;/a&gt;&lt;/u&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;New Map Lists for 0.809&lt;/strong&gt;&lt;br /&gt;
0.8 has four types of maps: AAS, Counter-Attack, Insurgency, and Skirmish. The PRL uses the following short form codes for those map types: AAS, CA, INS, and SK. The 6v6 ladder only uses SK maps. The 9v9+ ladder uses AAS, CA, and INS maps, as well as a few of the larger SK maps. The Scrims ladder uses virtually every map from PR, so all four types including SK. SK maps are small to medium sized infantry maps with no commander asetts, focused on intense infantry action. SK 16 maps are just like the old AAS 16 maps from 0.7x and now the new AAS 16 maps are huge 64 sized maps but with only jeeps and no heavy vehicles.&lt;br /&gt;
&lt;br /&gt;
The full map lists can be viewed here: &lt;u&gt;&lt;a target=&quot;\_self\&quot; href=&quot;\modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=218\&quot;&gt;Scrims Ladder map list&lt;/a&gt;&lt;/u&gt;, &lt;u&gt;&lt;a target=&quot;\_self\&quot; href=&quot;\modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=216\&quot;&gt;6v6 map list&lt;/a&gt;&lt;/u&gt;, &lt;u&gt;&lt;a target=&quot;\_self\&quot; href=&quot;\modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=217\&quot;&gt;9v9+ map list&lt;/a&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
</description>
</item>

<item>
<title>Project Reality Scrims \&quot;Ladder\&quot; / War Arranging area</title>
<link>http://prleague.com/modules.php?name=News&amp;file=article&amp;sid=38</link>
<description>The PRL has launched a Scrims &amp;quot;ladder&amp;quot;. It is essentially a scrim arranging area on the site - not a competition ladder. Whether you call them battles, clan wars, scrimmages, or something else, they are friendly battles between two teams/units/clans. This is a tool for clan or team leaders, unit CO\'s, or war arrangers to organize battles of any size with other PR teams.&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;\0\&quot; src=&quot;\news/prlscrimarrangerpostersmaller.jpg\&quot;&gt;&lt;br /&gt;
&lt;br /&gt;
The Project Reality League also runs two competition ladders: the 6v6 (infantry skirmishes on small maps) and the 9v9+ (larger PR battles up to 32v32 in size on large maps with vehicles). Those are competition ladders with persistent rankings, records kept, and a rigid format and rules.&lt;br /&gt;
&lt;br /&gt;
In contrast, the Scrims ladder is not actually a ladder, but simply a scrim arranging area. The rules for the ladder are very relaxed and can be summed up as &amp;quot;Use common sense and be respectful&amp;quot;. Teams agree on whatever settings, maps, time limits, format or arrangements that they want. Teams can also agree on any specialized rules they want (such as no attacking uncaps). The idea here is that the teams do what they want, the scrims ladder is just here to bring the teams together in one place and help them set up battles.&lt;br /&gt;
&lt;br /&gt;
You can even challenge many teams at the same time and have several matches in the works. Also, there\'s no pressure for your team to be &amp;quot;ready&amp;quot; or have enough people and time to play every team that challenges you; if your team is busy, you can simply decline a challenge. The site creates a match page for each match where team leaders can communicate with each other about scheduling, server IP\'s, etc.&lt;br /&gt;
&lt;br /&gt;
The ladder looks like this:&lt;br /&gt;
&lt;a href=&quot;\modules.php?name=TitanCore&amp;amp;view=ladderhome&amp;amp;sid=6\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/prlscrimladdersmaller.jpg\&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The only record that is kept is who played who when, and how many battles each team has played in. It does not record who won, nor does it record the score. The most active teams rise to the top of the ladder so that people know who is more active. The Rating is based solely on Games Played, not games won, because in a scrim arranging area knowing which teams are the most active is helpful in deciding who to challenge for your next battle.&lt;br /&gt;
&lt;br /&gt;
Every PR team that wants to play more organized battles of varying sizes against other PR teams should definitely sign up for this ladder. If you have questions or want to know how to sign up, check the &lt;strong&gt;&lt;u&gt;&lt;a href=&quot;\modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=30\&quot;&gt;PRL Guide&lt;/a&gt;&lt;/u&gt;&lt;/strong&gt; first since it answers most things.&lt;br /&gt;
&lt;br /&gt;
We all know PR is a great game, now let\'s revitalize the PR clan/team/unit community and get the frequent battles flowing!</description>
</item>

<item>
<title>Ze Germans are coming!</title>
<link>http://prleague.com/modules.php?name=News&amp;file=article&amp;sid=37</link>
<description>&lt;br /&gt;
Recently I sat down with the guys behind the German Forces PR
community mod and had a chat with them about their upcoming mod-within-a-mod
for Project Reality.&lt;br /&gt;
&lt;br /&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;Project Reality
League:&lt;/strong&gt; &lt;em&gt;Hi guys, could you introduce
yourselves and your roles in the German Forces community mod?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn_chopsticks_boi:&lt;/strong&gt;
Hello, I am azn_chopsticks_boi and currently I am the German Mod leader.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BetterDeadThanRed:&lt;/strong&gt;
BetterDeadThanRed, former manager and founder of the project.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;br /&gt;
&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;Can you explain what a PR &amp;quot;community
mod&amp;quot; is, for anyone who doesn\'t know?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; A community
mod involves a group of PR community members gathering together, and with the
blessing of the PR devs, creating new content for Project Reality.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;br /&gt;
&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;What is the German Forces mod and what are its
goals?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; It started
off with just a single thread made by somebody who seemed a little over
ambitious, but I was intrigued by the idea and drew up a quick design plan for
presentation, and what do you know, it worked. Our goals at this point are
pretty simple: Get a simple release candidate put into one of the upcoming PR
releases.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; Plain and simply, to
bring the German Armed Forces into PR.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;em&gt;&lt;br /&gt;
&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;em&gt;*please note, many of
the renders shown throughout this article are Works In Progress*&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;a href=&quot;\news/gf/germansoldiers.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/gf/thumbs/germansoldiers.jpg\&quot;&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;What armies are the German Forces going to
be fighting against?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; MEC, Insurgents,
Russians, PLA.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;Tell me about the classes and weapons in the
German Forces army.&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; The new weapons are
the G36, Mg3, Mg4, RGW-60, Panzerfaust 3, KM2000, MP7A1 and many more.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; In keeping
with PR standards, the basic classes will be the same, but dealing with the G36
and its powerful set of optics has forced us into a unique position: It is
unfair for every kit to have a scope and a red dot sight, but it is unrealistic
to do otherwise. In the end, we decided to do the balancing through map design,
I.e. having the Germans as the attackers trying to fight their way out of a
difficult position. Don\'t be surprised if an MG3 makes it in as a pickup kit
though.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;a href=&quot;\news/gf/G36.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/gf/thumbs/G36.jpg\&quot;&gt;&lt;/a&gt; &lt;a href=&quot;\news/gf/mg3.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/gf/thumbs/mg3.jpg\&quot;&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;a href=&quot;\news/gf/mg3bipod.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/gf/thumbs/mg3bipod.jpg\&quot;&gt;&lt;/a&gt; &lt;a href=&quot;\news/gf/mg4.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/gf/thumbs/mg4.jpg\&quot;&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;a href=&quot;\news/gf/mg4firstperson.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/gf/thumbs/mg4firstperson.jpg\&quot;&gt;&lt;/a&gt; &lt;a href=&quot;\news/gf/mg43.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/gf/thumbs/mg43.jpg\&quot;&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;a href=&quot;\news/gf/rgw60.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/gf/thumbs/rgw60.jpg\&quot;&gt;&lt;/a&gt; &lt;a href=&quot;\news/gf/p8.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/gf/thumbs/p8.jpg\&quot;&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;Tell me about the new vehicles, how many are
there?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; There are a few being
made such as the Dingo II and Puma IFV. Operation Peacekeeper has allowed us to
use the Leopard 2A6 and Wolf.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; Vehicles
were originally not going to be part of the first release, but the guys at OPK
have generously donated their Leopard II model and a few of our teammates have
already created a few other vehicles, so our first release may see the
inclusion of a few more goodies than first expected. ;)&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;a href=&quot;\news/gf/DingoII.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/gf/thumbs/DingoII.jpg\&quot;&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;What maps are being worked on? Will any of
them be 16 player?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; We have
several people working on revamping some of the old PR maps and unused BF2 maps
to the new PR standard, but I am really excited about seeing the return of
Steel Thunder to the lineup.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; There are a few maps
being made such as Ambush, a remake of Steel Thunder. There&amp;rsquo;s one more, but I can&amp;rsquo;t
spill any secret yet ;) There will be 16p version of the maps made. &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;Anything else you want to tell me about the
GF mod, anything I missed?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; You were
pretty thorough, but if anybody out there wants to lend a hand, be sure to drop
by &lt;a href=&quot;\http://www.realitymod.com/forum/f202-german-forces-mod/\&quot;&gt;the sub forum&lt;/a&gt; as
we are always looking for help.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;How close is the mod to being finished?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; Ha, everyone asked
this question and the answer is when the faction is ready.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; Well,
attaching a percentage value to completion is like attempting to do so to
Project Reality. I\'m willing to keep working on the project so long as the
public holds interest, but if you want to know how long we are until completing
our first release candidate, I would hope we will be finished in time for a
v0.8 patch. At this point, the majority of the work is completed, it&amp;rsquo;s just a
matter of touching up and tying up loose ends.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; I would say about 35% as of
now.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;Who are the people on the team and what are
their roles/contributions?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; This is more of a
group of people who volunteer, Pride, [R-MOD]Dylan, 77SiCaRiO77, Gumball,
marcoelnk, [R-Con] kaijleor, [R-CON]Shiftys1023, Celica`, [R-MOD]KP. Celica re-skinned
the EF uniforms to the Flecktarn camouflage pattern.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; Gumball,
77SiCaRiO77, and [R-MOD]Dylan have made some outstanding models and Pride has
made skins of equal quality, but we still have plenty of people who aren\'t
committed to the project help us out in numerous ways, and although their names
are too numerous to mention, I thank them.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;What has &lt;strong&gt;your&lt;/strong&gt; biggest contribution to the
mod been?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;


&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; It\'s a team effort
and everyone has helped out in many ways :) without one there other would not be able to assist.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; I\'m not
going to lie, I am a talentless nave compared to these guys. I was the team&amp;rsquo;s
founder and manager before passing the torch on to Azn.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;What\'s the best thing about working on a mod
like this?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; It\'s really fun and a
very interesting experience. &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; Definitely
seeing all of the talent and generosity from the community members. I was
really awed by the quality of work that emerged from these guys and the help
that they gave one another.&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;PRL:&lt;/strong&gt; &lt;em&gt;What is your favorite PR community mod
besides the GF?&lt;/em&gt;&lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;azn:&lt;/strong&gt; Russians and Israel
and Dutch &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt; &lt;/p&gt;

&lt;p class=&quot;\MsoNormal\&quot;&gt;&lt;strong&gt;BDTR:&lt;/strong&gt; I really
love the IDF mod. They have some really amazing work and have a really unique
setup I can\'t wait to play.&lt;/p&gt;

&lt;br /&gt;
Check out the rest of Project Reality at &lt;a href=&quot;\http://realitymod.com/\&quot; target=&quot;\_self\&quot;&gt;realitymod.com&lt;/a&gt;&lt;br /&gt;
</description>
</item>

<item>
<title>Israeli Defense Forces community mod for Project Reality</title>
<link>http://prleague.com/modules.php?name=News&amp;file=article&amp;sid=35</link>
<description>
&lt;p&gt;Israeli Defence Forces (IDF) is a community mod for Project Reality.
A PR community mod is a new set of factions, complete with weapons,
vehicles, soldiers, and maps for the new factions to fight on. There
are currently several community mods in production, all of which are
created by teams of PR community members - not official PR developers
who are of course busy creating the core PR mod. Once a community mod
is complete and if it meets the standards of the official PR devs, it
will be added to the core PR mod.&lt;/p&gt;

&lt;p&gt;I contacted ZZEZ, the IDF\'s lead developer to ask him a few
questions about the mod and let us know what we can expect to see down
the line.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;br /&gt;
Project Reality League:&lt;/strong&gt; &lt;em&gt;Tell us about the PR community mods. What *is* a PR community mod and how did this idea come about?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;ZZEZ:&lt;/strong&gt; IDF PR community mod is a bunch of people
interested in seeing IDF as a faction in a future PR build and are
willing to spend their free time on making it happen. The idea came
when THE.FIST originally posted his Micro Galil model in the community
mod forum, I always had IDF community mod idea in my mind and decided
to contact him and another guy, Lachtang, luckily they both said
they\'ll be happy to work on it.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;br /&gt;
PRL:&lt;/strong&gt; &lt;em&gt;How did you come to be in charge of the IDF community mod? What is your role and what do you do for the mod?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;ZZEZ:&lt;/strong&gt; It just kinda happened that I have been made
in charge, I was the one organizing it behind the scenes even before it
was announced. My roles in the IDF community mods are: weapons coding,
vehicles coding, organizing and assigning tasks to people. &lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;br /&gt;
PRL:&lt;/strong&gt; &lt;em&gt;What new content is the IDF mod bringing to PR?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;em&gt;(*note some of these screenshots show Works In Progress*)&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;ZZEZ:&lt;/strong&gt; Well first there are the IDF soldiers, which are reskinned EU soldier models and MEC kits (fits really good!)&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;\news/idf/full/tank_and_soldier.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/idf/tank_and_soldier.jpg\&quot;&gt;&lt;/a&gt;&lt;a href=&quot;\news/idf/full/soldier2.jpg\&quot;&gt;&lt;img border=&quot;\0\&quot; src=&quot;\news/idf/soldier2.jpg\&quot;&gt;&lt;/a&gt;&lt;/p&gt;
</description>
</item>

<item>
<title>Site problems fixed!</title>
<link>http://prleague.com/modules.php?name=News&amp;file=article&amp;sid=34</link>
<description>A couple days ago the league module began acting up and taking forever to load when you clicked on a link to it. It\'s a long story about why this happened and how I fixed it, but you may notice that the right side menu only shows on the main page now (a side effect of the fix I did). Also the style of the ladder css is slightly different, and on the left menu a couple links no longer work - but they are links to useless stuff anyway, so that\'s not a problem :D&lt;br /&gt;
&lt;br /&gt;
If you notice any new problems with the site due to the fix I applied, let me know!! Thanks!
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;strong&gt;&lt;a target=&quot;\_self\&quot; href=&quot;\modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=191\&quot;&gt;Comments?&lt;/a&gt;&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;</description>
</item>

<item>
<title>PRL Upgrades to 0.756, new MD5 checks now required</title>
<link>http://prleague.com/modules.php?name=News&amp;file=article&amp;sid=33</link>
<description>Today the PRL is officially switching to PR version 0.756. We have new server configs available to download in our Downloads section (see the Downloads link on the right side menu of the site). You\'ll need these configs for your server to be eligible for match play. Also, the old PRL configs for 0.709 don\'t work with 0.756.&lt;br /&gt;
&lt;br /&gt;
Again, as usual, the serversettings.con is identical to the old one, but the private and common configs are different - although they just contain compatibility upgrades, no game play changes from the previous PRL configs (But MANY changes from the terrible default configs that come with PR 0.756).&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Punkbuster MD5 checks&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
With 0.756 there are even more problems than usual with users being able to run custom hacked versions of the mod. So, PRL now requires match servers to be running PB MD5 checks, as explained in this post: http://www.realitymod.com/forum/f109-sa-private-discussion/37654-activating-punkbuster-md5-checks-pr-0-75-a.html&lt;br /&gt;
Only PR server admins can access that post, but if your clan has a server then someone in your clan must have access to that.
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;strong&gt;&lt;a target=&quot;\_self\&quot; href=&quot;\modules.php?name=Forums&amp;amp;file=viewtopic&amp;amp;t=190\&quot;&gt;Comments?&lt;/a&gt;&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;
</description>
</item>

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